News & Observer | newsobserver.com | Business

Published: May 17, 2007 12:00 AM
Modified: May 17, 2007 03:23 AM

Companies put games to work

Nearly two dozen local companies make complex learning games that educate children, coach workers and test soldiers

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SERIOUS GAMES

Here's a sampling of the Triangle companies that make complex learning videos that the industry calls serious games.

3Dsolve

Headquarters: Cary, with offices in Huntsville, Ala., and Augusta, Ga.

CEO: Richard Boyd

Employees: 22

Serious games: 3Dsolve specializes in three-dimensional graphic simulations for corporate clients and the Department of Defense.

Virtual Heroes

Headquarters: Research Triangle Park

CEO: Jerry Heneghan

Employees: 30

Serious games: Led by a retired U.S. Army officer, the company developed technology for the best-known serious game, "America's Army." It has partnered with the Discovery Channel to create a Mars exploration game.

Do2Learn

Headquarters: Raleigh

CEO: Dorothy Strickland

Employees: 3 full-time and as many as 25 contract employees, depending on the project.

Serious games: Funded by federal grants, the company creates learning games for children with disabilities.

American Research Institute

Headquarters: Morrisville, with offices in Kansas City, Mo.; Chicago; Houston and Northern Virginia.

CEO: Richard Kristof

Employees: 80

Serious games: ARI creates simulations for corporate clients. Products include employee orientation software set in a virtual world.

SAM LaGRONE

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Nationally, retailer Target has sponsored serious-game research but isn't using the software in all stores. Other companies as diverse as technology giant Cisco Systems and ice cream chain Cold Stone Creamery have created simulations to teach their employees network assembly and how to make the perfect sundae.

R. Michael Young, a computer science professor at N.C. State University, is using serious-game concepts to help North Carolina math and science teachers create custom games.

This month, Young and NCSU's College of Education will roll out HI FIVES, or Highly Interactive, Fun Internet Virtual Environments in Science, a program that allows teachers to easily create learning games. Funded by a $1.2 million National Science Foundation grant, the program uses Source Engine, the programming code responsible for the wildly popular "Half Life 2" game. With the software, educators can create realistic simulations of spider populations, medieval catapults and other phenomenon.

Dorothy Strickland, the president of Do2Learn in Raleigh, uses the same concepts to teach children who have a hard time understanding spoken language.

Funded by grants from the National Institutes of Health, Strickland creates serious games for children who have severe autism and fetal alcohol syndrome.

An example is "My Yard," which uses software from Cary's Epic Games. In it, Buddy the dog teaches children not to leave the yard or wander into the street. In tests, the majority of the children were able to translate the in-game experience to the real world.

"We use game technology for the simple reason that kids like to play," Strickland said. "You can't always set a house on fire to teach children what's happening."

As serious games take hold among the area's research organizations, said Masie of the New York think tank, the Triangle will become a leader in the serious-game market.

"The Raleigh area makes total sense," Masie said.


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Staff writer Sam LaGrone can be reached at 836-4951 or sam.lagrone@newsobserver.com.

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