News & Observer | newsobserver.com | Companies put games to work

Published: May 17, 2007 12:00 AM
Modified: May 17, 2007 03:23 AM

Companies put games to work

Nearly two dozen local companies make complex learning games that educate children, coach workers and test soldiers

Story Tools

SERIOUS GAMES

Here's a sampling of the Triangle companies that make complex learning videos that the industry calls serious games.

3Dsolve

Headquarters: Cary, with offices in Huntsville, Ala., and Augusta, Ga.

CEO: Richard Boyd

Employees: 22

Serious games: 3Dsolve specializes in three-dimensional graphic simulations for corporate clients and the Department of Defense.

Virtual Heroes

Headquarters: Research Triangle Park

CEO: Jerry Heneghan

Employees: 30

Serious games: Led by a retired U.S. Army officer, the company developed technology for the best-known serious game, "America's Army." It has partnered with the Discovery Channel to create a Mars exploration game.

Do2Learn

Headquarters: Raleigh

CEO: Dorothy Strickland

Employees: 3 full-time and as many as 25 contract employees, depending on the project.

Serious games: Funded by federal grants, the company creates learning games for children with disabilities.

American Research Institute

Headquarters: Morrisville, with offices in Kansas City, Mo.; Chicago; Houston and Northern Virginia.

CEO: Richard Kristof

Employees: 80

Serious games: ARI creates simulations for corporate clients. Products include employee orientation software set in a virtual world.

SAM LaGRONE

Advertisements
If 20-something pilots can use simulators to train for catastrophes, so should a 20-something restaurant or retail manager.

That's the pitch Richard Boyd, chief executive of 3Dsolve, gives as he tries to sell simulations -- which the industry calls serious games -- to corporate executives who know more about stockrooms than soldiering.

Ten years ago, creating digital corporate simulations was nigh-impossible science fiction. Costs for the interactive software were prohibitive. Companies were reluctant to spend training dollars on the technology that drives the Super Mario Bros.

The eye-rolling has stopped. In the past two years, serious games have caught on -- in a big way. They evolved from an academic concept a decade ago to an industry estimated at $200 million to $400 million, said Elliot Masie, head of The Masie Center, a futurist think tank in Saratoga Springs, N.Y.

"And it's got legs," he said.

In the Triangle, there are nearly two dozen companies involved in making complex learning games, according to the N.C. Advanced Learning Technologies Association, a trade organization formed in March. Although it's not the industry's biggest hub, this region is emerging as a national leader.

Virtual Heroes, 3Dsolve and American Research Institute are among local companies selling software that coaches corporate workers, tests soldiers and educates children. Much of the software is built on the back of entertainment software.

The growth of the serious game industry in the Triangle parallels the local video-game industry. A pool of artists and programmers and fresh talent from universities have brought publishers such as Electronic Arts to the area.

The best-known serious game, America's Army, relies heavily on technology developed in the Triangle. It is a $5 million project that the Department of Defense released in 2002 as a recruitment tool. It uses a game engine developed by Cary's Epic Games and contributions from Virtual Heroes, also in Cary.

Like most serious games, America's Army is targeted to learners south of 30.

"These are the people that are fighting our wars and managing our restaurants," Boyd, the chief executive officer of 3Dsolve, said. "You can't train them with a white-board talk."

Lt. Col. Chuck Hodges knows firsthand that classroom lectures don't always take. Last year, the professor of military science for Duke University's Army ROTC program began training his cadets in land navigation and basic infantry tactics using Darwars, a military version of the computer game "Operation Flashpoint."

After two semesters with Darwars, Hodges saw marked improvement in cadets' performance in field training. "I haven't played lost-cadet-in-the-woods all year, which is nice," Hodges said.

What makes simulations effective is they cause the brain to react the same way it would in real life, said Richard Kristof, president and CEO of American Research Institute in Morrisville.

"Knowledge makes up 5 percent of learning," Kristof said. "Ten percent is transfer of skills. Eighty-five percent is ability to adapt and apply that information."

Fans say serious games are excellent at connecting the dots between lectures and reading and real-life applications.

But companies that have commissioned outfits such as 3Dsolve for training applications are fiercely protective of their methodology and reluctant to talk about their inner workings. Boyd had more freedom to talk about the military simulations that his company created than about software for corporate clients.

"All of the [nondisclosure] agreements read like they went to the same law seminar," he said.


Next page >

Staff writer Sam LaGrone can be reached at 836-4951 or sam.lagrone@newsobserver.com.
No comments have been posted for this story. Log in to be the first to comment.


The News & Observer is pleased to be able to offer its users the opportunity to make comments and hold conversations online. However, the interactive nature of the internet makes it impracticable for our staff to monitor each and every posting.

Since The News & Observer does not control user submitted statements, we cannot promise that readers will not occasionally find offensive or inaccurate comments posted on our website. In addition, we remind anyone interested in making an online comment that responsibility for statements posted lies with the person submitting the comment, not The News and Observer.

If you find a comment offensive, clicking on the exclamation icon will flag the comment for review by the administrators, we are counting on the good judgment of all our readers to help us.

Hosting Partners of
newsobserver.com

Member of the
Real Cities Network

A subsidiary of The McClatchy Company